This is a work in progress, so any and all locations may change as more is added to the map.
Note: Landmarks and descriptions are important pieces of the land. However, there are many others scattered about that are unmapped; remember that using this map to find your way around Alencia may result in unexpected monoliths and locations - use at your own peril!
Western Province
Armius - Contains The Watch Tower, which is the main Temple of Zenara and also the headquarters of the Templars. The Tower is in the centre of Armius and the closer one is to the town the more wealthy the area. Outside the city are large farmlands that stretch along the river and several military bases. There are roads that connect Armius to many villages that dot the riverside.
Navosha - The Capital of the West. It contains the main University where Templars are trained in and is the most affluent place in the West. The capital has three bridges that cross the river and join the two sides of the city together.
Vasyu Swamp - Located at the very West of Alencia, it is a perilous place to be in if you are unprepared. The creatures here are extremely dangerous and if you are unfamiliar with the terrain you are very unlikely to make it out here alive. It does however contain several villages that practice 'voodoo', a form of tribalistic hemalurgy and there are outposts here that gather resources.
Lake Jayrn - The South side is considered by many to be the only safe place besides Armius and Navosha. Very few spirits from the Neverworld wander here. It is mainly used for farmland purposes.
Skiblurra Desert - Very dangerous place. Known to be one of the large places where the Templars have actively stopped trying to find spirits to banish because of the sheer human cost. The main river in this area is generally the only safe place as there are a few villages there.
Navosha - The Capital of the West. It contains the main University where Templars are trained in and is the most affluent place in the West. The capital has three bridges that cross the river and join the two sides of the city together.
Vasyu Swamp - Located at the very West of Alencia, it is a perilous place to be in if you are unprepared. The creatures here are extremely dangerous and if you are unfamiliar with the terrain you are very unlikely to make it out here alive. It does however contain several villages that practice 'voodoo', a form of tribalistic hemalurgy and there are outposts here that gather resources.
Lake Jayrn - The South side is considered by many to be the only safe place besides Armius and Navosha. Very few spirits from the Neverworld wander here. It is mainly used for farmland purposes.
Skiblurra Desert - Very dangerous place. Known to be one of the large places where the Templars have actively stopped trying to find spirits to banish because of the sheer human cost. The main river in this area is generally the only safe place as there are a few villages there.
Eastern Province
Starting from the center of the country and working your way inward would show simple, flat plains. These, as you press on into the east, turn into lush green forests, and then into hills and valleys, until you reach the very edge of the Dragonkin's territory (which become full-fledged mountains). Even those as well begin to change, and once you're past Vintes you begin to wander into the Half-Mountains; two separate ranges that run parallel to each other into the water - the southern half encased in an unrelenting winter, the other nothing but dry air and high temperatures.
Notable Landmarks:
Nivente, W'ev'e, E'rst, Suv - The guardian statues of the Eastern Province, said to each contain a Guardian Beast (four creatures that absorbed a fourth of Urius' soul). They are each located at the very edge of their insinuated direction (Nivente - North, etc).
Shrine of Urius - The shrine of Urius; it is gargantuan, and is more a beacon tower than anything. The statue itself is located at the top of it; Urius' mouth is open where the beacon will be burned. It is located right next to Starke Mountain.
Starke Mountain - The mountain that Vintes is built into, and the foot for Ish'm's castle. Located right next to the Shrine of Urius. While it is indeed a mountain, it is nowhere near as big as those even further east, at the border between land and water.
Vintes - The Capital of the East. It is built into a small mountain, of which Ish'm's castle is located atop of. It is the largest city of the East, spanning the entire perimeter of the mountain, to its top (like a spiral staircase).
Av'ea - Island city located at the heart of the Dragonkin territory. It was once the region's old Capital, but after historical conflict known only as the Sun War broke out, it was destroyed and became the meeting place for the Council. The Summoners are the chosen conduits for the meetings, as the Keepers do not trust the Templars to hold it in their home, and the Templars do not trust the Keepers to hold it in theirs.
Primelo - Due to the odd structure of the land, it is an unfortunate fact that the rift encompasses more of the Dragonkin's territory than the other two. As such, the area just inhabitable before the Rift is Primelo. It contains only one city, named Bastone, but it is an unhappy place full of both living souls and wandering spirits. Primelo is possibly the nastiest part of the Eastern Province; the entirety of the land is cheerful and well organized under Ish'm's guidance, but Primelo does not abide by his laws and consider themselves independent - he has settled for letting them live this way, not meddling in the area's affairs unless required to.
Notable Landmarks:
Nivente, W'ev'e, E'rst, Suv - The guardian statues of the Eastern Province, said to each contain a Guardian Beast (four creatures that absorbed a fourth of Urius' soul). They are each located at the very edge of their insinuated direction (Nivente - North, etc).
Shrine of Urius - The shrine of Urius; it is gargantuan, and is more a beacon tower than anything. The statue itself is located at the top of it; Urius' mouth is open where the beacon will be burned. It is located right next to Starke Mountain.
Starke Mountain - The mountain that Vintes is built into, and the foot for Ish'm's castle. Located right next to the Shrine of Urius. While it is indeed a mountain, it is nowhere near as big as those even further east, at the border between land and water.
Vintes - The Capital of the East. It is built into a small mountain, of which Ish'm's castle is located atop of. It is the largest city of the East, spanning the entire perimeter of the mountain, to its top (like a spiral staircase).
Av'ea - Island city located at the heart of the Dragonkin territory. It was once the region's old Capital, but after historical conflict known only as the Sun War broke out, it was destroyed and became the meeting place for the Council. The Summoners are the chosen conduits for the meetings, as the Keepers do not trust the Templars to hold it in their home, and the Templars do not trust the Keepers to hold it in theirs.
Primelo - Due to the odd structure of the land, it is an unfortunate fact that the rift encompasses more of the Dragonkin's territory than the other two. As such, the area just inhabitable before the Rift is Primelo. It contains only one city, named Bastone, but it is an unhappy place full of both living souls and wandering spirits. Primelo is possibly the nastiest part of the Eastern Province; the entirety of the land is cheerful and well organized under Ish'm's guidance, but Primelo does not abide by his laws and consider themselves independent - he has settled for letting them live this way, not meddling in the area's affairs unless required to.