Questions? Well... don't expect the whole truth here. We will only pass on what is rumored. Veracity of the information lies to you to judge.
1. How does this whole 3 GM thing work?
When you join Alencia, it will likely be under one of the three main factions. As such, the posts that are most pertinent to you are the posts by the GM that is playing the faction leaders of that Province. However, be sure to check the OOC or the Announcements page often, as a GM may not be free (we will always try and inform you early if this is the case) and another GM will step in to further your story. Should this happen, then look out for that GM's post instead.
Whenever there are two or more faction groups that are within the same area, all three GMs are able to further the story with their posts (we would all have agreed what should happen beforehand)
2. Do I have to join a member of the Keepers, Forsaken or Templars?
It would be preferable because then it'll be easier to create character interaction. If you would prefer your character to be a wanderer, that is fine. We will advise you on how you would fit into the plot later on.
3. How do mages tame their spirits?
Well, known ways are to outsmart an air spirit or outdance a water spirit. However, there are many spirits and each have their own temperament. We are allowing creative freedom as to how you got your first spirit (and if you have more spirits after that, you may use your initial spirit to help tame the rest). The only restriction on magic is that you have to have the familiar fused to you whenever you cast spells. The degree that the spirit can act autonomously when not casting spells is up to you to judge (so long it isn't op and your familiar can be in another continent or something, but we're sure none of that will crop up)
4. How powerful can our characters be?
Think of this scenario: A tiger attacks. Your character was warned only 30 seconds ago that there was a loose tiger on the prowl and as such did not prepare for this. Your character's upper limit (should you choose a battle-style character, non-battle characters are encouraged as well) will be able to defeat the tiger in a one on one fight but sustain heavy injuries and cannot fight anymore.
Of course, this analogy doesn't apply to things like anti-magic powers because tigers don't use magic, but hopefully you get the point. All characters will be subject to our scrutiny and we will try to maintain balance between powers.
5. What is Arcanism?
Arcanism is gifted to you through the course of the RP. It is written in lost scrolls, tomes and relics that we are likely to find throughout our adventure together. As such, no one can use Arcanism for now. As the RP goes on (we plan for this to be a long running RP, probably with chapters if we are lucky enough) you will encounter more and more powerful foes and your characters will become more famous and powerful as well.
6. Can I have magic that's not listed on the Magic page?
We would prefer if you had the magic listed because the faction politics is divided in such a way that panders to different types of magic. We have tried to diversify the list as much as possible and keep most of it general (so if you wanted to be a psion for example you would probably fall under the Illusionist category) so that we won't hamper your creative freedom too much. If you do have any suggestions or questions about magic feel free to ask any of us.
7. How will posting work with three GMs?
As stated above, when two or more faction groups are within the same area, all three GMs are able to further the story with either of their posts. However, when the opposite is true, and you are not all together, you will follow after the post of your faction's GM. Think of it as each faction having their own post cycle, separate from one another. Occasionally, the GMs may make one gigantic post -posted by a single one of them- as a collab piece, in which all factions must read in order to continue on.
GMs may also play PCs separate from anything plot-advancing, which are to be interacted with as normal characters and nothing more.
1. How does this whole 3 GM thing work?
When you join Alencia, it will likely be under one of the three main factions. As such, the posts that are most pertinent to you are the posts by the GM that is playing the faction leaders of that Province. However, be sure to check the OOC or the Announcements page often, as a GM may not be free (we will always try and inform you early if this is the case) and another GM will step in to further your story. Should this happen, then look out for that GM's post instead.
Whenever there are two or more faction groups that are within the same area, all three GMs are able to further the story with their posts (we would all have agreed what should happen beforehand)
2. Do I have to join a member of the Keepers, Forsaken or Templars?
It would be preferable because then it'll be easier to create character interaction. If you would prefer your character to be a wanderer, that is fine. We will advise you on how you would fit into the plot later on.
3. How do mages tame their spirits?
Well, known ways are to outsmart an air spirit or outdance a water spirit. However, there are many spirits and each have their own temperament. We are allowing creative freedom as to how you got your first spirit (and if you have more spirits after that, you may use your initial spirit to help tame the rest). The only restriction on magic is that you have to have the familiar fused to you whenever you cast spells. The degree that the spirit can act autonomously when not casting spells is up to you to judge (so long it isn't op and your familiar can be in another continent or something, but we're sure none of that will crop up)
4. How powerful can our characters be?
Think of this scenario: A tiger attacks. Your character was warned only 30 seconds ago that there was a loose tiger on the prowl and as such did not prepare for this. Your character's upper limit (should you choose a battle-style character, non-battle characters are encouraged as well) will be able to defeat the tiger in a one on one fight but sustain heavy injuries and cannot fight anymore.
Of course, this analogy doesn't apply to things like anti-magic powers because tigers don't use magic, but hopefully you get the point. All characters will be subject to our scrutiny and we will try to maintain balance between powers.
5. What is Arcanism?
Arcanism is gifted to you through the course of the RP. It is written in lost scrolls, tomes and relics that we are likely to find throughout our adventure together. As such, no one can use Arcanism for now. As the RP goes on (we plan for this to be a long running RP, probably with chapters if we are lucky enough) you will encounter more and more powerful foes and your characters will become more famous and powerful as well.
6. Can I have magic that's not listed on the Magic page?
We would prefer if you had the magic listed because the faction politics is divided in such a way that panders to different types of magic. We have tried to diversify the list as much as possible and keep most of it general (so if you wanted to be a psion for example you would probably fall under the Illusionist category) so that we won't hamper your creative freedom too much. If you do have any suggestions or questions about magic feel free to ask any of us.
7. How will posting work with three GMs?
As stated above, when two or more faction groups are within the same area, all three GMs are able to further the story with either of their posts. However, when the opposite is true, and you are not all together, you will follow after the post of your faction's GM. Think of it as each faction having their own post cycle, separate from one another. Occasionally, the GMs may make one gigantic post -posted by a single one of them- as a collab piece, in which all factions must read in order to continue on.
GMs may also play PCs separate from anything plot-advancing, which are to be interacted with as normal characters and nothing more.